unreal.InputTriggerChordBlocker
¶
- class unreal.InputTriggerChordBlocker(outer=None, name='None')¶
Bases:
unreal.InputTriggerChordAction
- UInputTriggerChordBlocker
Automatically instantiated to block mappings that are masked by a UInputTriggerChordAction chord from firing whilst the chording key is active. NOTE: Do not attempt to add these manually.
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputTriggers.h
Editor Properties: (see get_editor_property/set_editor_property)
actuation_threshold
(float): [Read-Write] Actuation Thresholdchord_action
(InputAction): [Read-Write] Chord Actionlast_value
(InputActionValue): [Read-Write] Value passed to UpdateState on the previous tick. This will be updated automatically after the trigger is updated.