- class unreal.InputTriggerChordBlocker(outer=None, name='None')¶
Automatically instantiated to block mappings that are masked by a UInputTriggerChordAction chord from firing whilst the chording key is active. NOTE: Do not attempt to add these manually.
Editor Properties: (see get_editor_property/set_editor_property)
actuation_threshold(float): [Read-Write] Actuation Threshold
chord_action(InputAction): [Read-Write] Chord Action
last_value(InputActionValue): [Read-Write] Value passed to UpdateState on the previous tick. This will be updated automatically after the trigger is updated.