- class unreal.InputTriggerHold(outer=None, name='None')¶
Trigger fires once input has remained actuated for HoldTimeThreshold seconds. Trigger may optionally fire once, or repeatedly fire.
Editor Properties: (see get_editor_property/set_editor_property)
actuation_threshold(float): [Read-Write] Actuation Threshold
affected_by_time_dilation(bool): [Read-Write] Should global time dilation be applied to the held duration?
held_duration(float): [Read-Write] Held Duration
hold_time_threshold(float): [Read-Write] How long does the input have to be held to cause trigger?
is_one_shot(bool): [Read-Write] Should this trigger fire only once, or fire every frame once the hold time threshold is met?
last_value(InputActionValue): [Read-Write] Value passed to UpdateState on the previous tick. This will be updated automatically after the trigger is updated.
- property hold_time_threshold¶
[Read-Write] How long does the input have to be held to cause trigger?