unreal.InputTriggerPressed
¶
- class unreal.InputTriggerPressed(outer=None, name='None')¶
Bases:
unreal.InputTrigger
- UInputTriggerPressed
Trigger fires once only when input exceeds the actuation threshold. Holding the input will not cause further triggers.
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputTriggers.h
Editor Properties: (see get_editor_property/set_editor_property)
actuation_threshold
(float): [Read-Write] Actuation Thresholdlast_value
(InputActionValue): [Read-Write] Value passed to UpdateState on the previous tick. This will be updated automatically after the trigger is updated.