unreal.InputTriggerPressed

class unreal.InputTriggerPressed(outer=None, name='None')

Bases: unreal.InputTrigger

UInputTriggerPressed

Trigger fires once only when input exceeds the actuation threshold. Holding the input will not cause further triggers.

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: InputTriggers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actuation_threshold (float): [Read-Write] Actuation Threshold

  • last_value (InputActionValue): [Read-Write] Value passed to UpdateState on the previous tick. This will be updated automatically after the trigger is updated.