- class unreal.InputTriggerPulse(outer=None, name='None')¶
Trigger that fires at an Interval, in seconds, while input is actuated. Note: Completed only fires when the repeat limit is reached or when input is released immediately after being triggered.
Otherwise, Canceled is fired when input is released.
Editor Properties: (see get_editor_property/set_editor_property)
actuation_threshold(float): [Read-Write] Actuation Threshold
affected_by_time_dilation(bool): [Read-Write] Should global time dilation be applied to the held duration?
held_duration(float): [Read-Write] Held Duration
interval(float): [Read-Write] How long between each trigger fire while input is held, in seconds?
last_value(InputActionValue): [Read-Write] Value passed to UpdateState on the previous tick. This will be updated automatically after the trigger is updated.
trigger_limit(int32): [Read-Write] How many times can the trigger fire while input is held? (0 = no limit)
trigger_on_start(bool): [Read-Write] Whether to trigger when the input first exceeds the actuation threshold or wait for the first interval?
- property interval¶
[Read-Write] How long between each trigger fire while input is held, in seconds?
- property trigger_limit¶
[Read-Write] How many times can the trigger fire while input is held? (0 = no limit)