unreal.InterpCurveQuat

class unreal.InterpCurveQuat(points=[], is_looped=False, loop_key_offset=0.0)

Bases: unreal.StructBase

Describes an entire curve that is used to compute a quaternion output value from a float input. note: This is a mirror of TInterpCurve<FQuat>, defined in InterpCurve.h

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_looped (bool): [Read-Write] Specify whether the curve is looped or not

  • loop_key_offset (float): [Read-Write] Specify the offset from the last point’s input key corresponding to the loop point

  • points (Array(InterpCurvePointQuat)): [Read-Write] Holds the collection of interpolation points.

property is_looped

[Read-Write] Specify whether the curve is looped or not

Type

(bool)

property loop_key_offset

[Read-Write] Specify the offset from the last point’s input key corresponding to the loop point

Type

(float)

property points

[Read-Write] Holds the collection of interpolation points.

Type

(Array(InterpCurvePointQuat))