unreal.InterpTrackAnimControl
¶
- class unreal.InterpTrackAnimControl(outer=None, name='None')¶
Bases:
unreal.InterpTrackFloatBase
Interp Track Anim Control
C++ Source:
Module: Engine
File: InterpTrackAnimControl.h
Editor Properties: (see get_editor_property/set_editor_property)
active_condition
(TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabledcurve_tension
(float): [Read-Write] Tension of curve, used for keypoints using automatic tangents.skip_anim_notifiers
(bool): [Read-Write] Skip all anim notifiers *slot_name
(Name): [Read-Write] Name of slot to use when playing animation. Passed to Actor. When multiple tracks use the same slot name, they are each given a different ChannelIndex when SetAnimPosition is called.sub_tracks
(Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this track