- class unreal.InterpTrackAnimControl(outer=None, name='None')¶
Interp Track Anim Control
Editor Properties: (see get_editor_property/set_editor_property)
active_condition(TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabled
curve_tension(float): [Read-Write] Tension of curve, used for keypoints using automatic tangents.
skip_anim_notifiers(bool): [Read-Write] Skip all anim notifiers *
slot_name(Name): [Read-Write] Name of slot to use when playing animation. Passed to Actor. When multiple tracks use the same slot name, they are each given a different ChannelIndex when SetAnimPosition is called.
sub_tracks(Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this track