class unreal.InterpTrackDirector(outer=None, name='None')

Bases: unreal.InterpTrack

Interp Track Director

C++ Source:

  • Module: Engine

  • File: InterpTrackDirector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_condition (TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabled

  • simulate_camera_cuts_on_clients (bool): [Read-Write] True to allow clients to simulate their own camera cuts. Can help with latency-induced timing issues.

  • sub_tracks (Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this track