unreal.InterpTrackDirector
¶
- class unreal.InterpTrackDirector(outer=None, name='None')¶
Bases:
unreal.InterpTrack
Interp Track Director
C++ Source:
Module: Engine
File: InterpTrackDirector.h
Editor Properties: (see get_editor_property/set_editor_property)
active_condition
(TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabledsimulate_camera_cuts_on_clients
(bool): [Read-Write] True to allow clients to simulate their own camera cuts. Can help with latency-induced timing issues.sub_tracks
(Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this track