class unreal.InterpTrackFade(outer=None, name='None')

Bases: unreal.InterpTrackFloatBase

Interp Track Fade

C++ Source:

  • Module: Engine

  • File: InterpTrackFade.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_condition (TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabled

  • curve_tension (float): [Read-Write] Tension of curve, used for keypoints using automatic tangents.

  • fade_audio (bool): [Read-Write] True to set master audio volume along with the visual fade.

  • fade_color (LinearColor): [Read-Write] Color to fade to.

  • persist_fade (bool): [Read-Write] InterpTrackFade

    Special float property track that controls camera fading over time. Should live in a Director group.

  • sub_tracks (Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this track