class unreal.InterpTrackSound(outer=None, name='None')

Bases: unreal.InterpTrackVectorBase

Interp Track Sound

C++ Source:

  • Module: Engine

  • File: InterpTrackSound.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_condition (TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabled

  • attach (bool): [Read-Write] Attach

  • continue_sound_on_matinee_end (bool): [Read-Write] If true, sounds on this track will not be forced to finish when the matinee sequence finishes.

  • curve_tension (float): [Read-Write] Tension of curve, used for keypoints using automatic tangents.

  • play_on_reverse (bool): [Read-Write] if set, sound plays only when playing the matinee in reverse instead of when the matinee plays forward

  • sub_tracks (Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this track

  • suppress_subtitles (bool): [Read-Write] If true, don’t show subtitles for sounds played by this track.

  • treat_as_dialogue (bool): [Read-Write] If true and track is controlling a pawn, makes the pawn “speak” the given audio.