- class unreal.InterpTrackSound(outer=None, name='None')¶
Interp Track Sound
Editor Properties: (see get_editor_property/set_editor_property)
active_condition(TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabled
attach(bool): [Read-Write] Attach
continue_sound_on_matinee_end(bool): [Read-Write] If true, sounds on this track will not be forced to finish when the matinee sequence finishes.
curve_tension(float): [Read-Write] Tension of curve, used for keypoints using automatic tangents.
play_on_reverse(bool): [Read-Write] if set, sound plays only when playing the matinee in reverse instead of when the matinee plays forward
sub_tracks(Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this track
suppress_subtitles(bool): [Read-Write] If true, don’t show subtitles for sounds played by this track.
treat_as_dialogue(bool): [Read-Write] If true and track is controlling a pawn, makes the pawn “speak” the given audio.