unreal.IplDirectOcclusionMode
¶
- class unreal.IplDirectOcclusionMode¶
Bases:
unreal.EnumBase
EIpl Direct Occlusion Mode
C++ Source:
Plugin: SteamAudio
Module: SteamAudio
File: PhononCommon.h
- DIRECTOCCLUSION_NOTRANSMISSION¶
Perform occlusion checks but do not model transmission.
- Type
1
- DIRECTOCCLUSION_TRANSMISSIONBYFREQUENCY¶
Perform occlusion checks and model transmission; occluded sound will be rendered with a frequency-dependent transmission filter.
- Type
3
- DIRECTOCCLUSION_TRANSMISSIONBYVOLUME¶
Perform occlusion checks and model transmission; occluded sound will be scaled by a frequency-independent attenuation value.
- Type
2
- NONE¶
Do not perform any occlusion checks.
- Type
0