unreal.JacketingOptions

class unreal.JacketingOptions(outer=None, name='None')

Bases: unreal.Object

Jacketing Options

C++ Source:

  • Plugin: StaticMeshEditorExtension

  • Module: MeshProcessingLibrary

  • File: MeshProcessingLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accuracy (float): [Read-Write] Set the minimum size of voxels

  • merge_distance (float): [Read-Write] Maximum diameter of gaps to fill

  • target (JacketingTarget): [Read-Write] Action to be applied on actors (Level) or triangles (Mesh)

property accuracy

[Read-Write] Set the minimum size of voxels

Type

(float)

property merge_distance

[Read-Write] Maximum diameter of gaps to fill

Type

(float)

property target

[Read-Write] Action to be applied on actors (Level) or triangles (Mesh)

Type

(JacketingTarget)