class unreal.LandscapeLayerInfoObject(outer=None, name='None')

Bases: unreal.Object

Landscape Layer Info Object

C++ Source:

  • Module: Landscape

  • File: LandscapeLayerInfoObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hardness (float): [Read-Write] Hardness

  • layer_name (Name): [Read-Only] Layer Name

  • layer_usage_debug_color (LinearColor): [Read-Write] The color to use for layer usage debug

  • minimum_collision_relevance_weight (float): [Read-Write] The minimum weight that needs to be painted for that layer to be picked up as the dominant physical layer

  • no_weight_blend (bool): [Read-Write] No Weight Blend

  • phys_material (PhysicalMaterial): [Read-Write] Phys Material

  • spline_falloff_modulation_bias (float): [Read-Write] Spline Falloff Modulation Bias

  • spline_falloff_modulation_color_mask (SplineModulationColorMask): [Read-Write] Spline Falloff Modulation Color Mask

  • spline_falloff_modulation_scale (float): [Read-Write] Spline Falloff Modulation Scale

  • spline_falloff_modulation_texture (Texture2D): [Read-Write] Texture to modulate the Splines Falloff Layer Alpha

  • spline_falloff_modulation_tiling (float): [Read-Write] Spline Falloff Modulation Tiling