unreal.LevelSequenceBurnInOptions
¶
- class unreal.LevelSequenceBurnInOptions(outer=None, name='None')¶
Bases:
unreal.Object
Level Sequence Burn in Options
C++ Source:
Module: LevelSequence
File: LevelSequenceActor.h
Editor Properties: (see get_editor_property/set_editor_property)
burn_in_class
(SoftClassPath): [Read-Write] Burn in Classsettings
(LevelSequenceBurnInInitSettings): [Read-Write] Settingsuse_burn_in
(bool): [Read-Write] Use Burn In
- property burn_in_class¶
[Read-Write] Burn in Class
- Type
- set_burn_in(burn_in_class) → None¶
Loads the specified class path and initializes an instance, then stores it in Settings.
- Parameters
burn_in_class (SoftClassPath) –
- property settings¶
[Read-Write] Settings