unreal.LevelSequenceMasterSequenceSettings
¶
- class unreal.LevelSequenceMasterSequenceSettings(outer=None, name='None')¶
Bases:
unreal.Object
Level Sequence Master Sequence settings.
C++ Source:
Plugin: LevelSequenceEditor
Module: LevelSequenceEditor
File: LevelSequenceEditorSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
instance_sub_sequences
(bool): [Read-Write] Whether to instance sub sequences based on the first created sub sequences.master_sequence_base_path
(DirectoryPath): [Read-Write] Master sequence path.master_sequence_level_sequence_to_duplicate
(LevelSequence): [Read-Write] Master sequence level sequence to duplicate when creating shots.master_sequence_name
(str): [Read-Write] Master sequence name.master_sequence_num_shots
(uint32): [Read-Write] Master sequence number of shots.master_sequence_suffix
(str): [Read-Write] Master sequence suffix.sub_sequence_names
(Array(Name)): [Read-Write] Array of sub sequence names, each will result in a level sequence asset in the shot.