unreal.LevelSequencePlayerSnapshot

class unreal.LevelSequencePlayerSnapshot(master_name='', master_time=[[0], [24, 1], 0.0], source_time=[[0], [24, 1], 0.0], current_shot_name='', current_shot_local_time=[[0], [24, 1], 0.0], current_shot_source_time=[[0], [24, 1], 0.0], source_timecode='', camera_component=None, settings=[4, [30, 1]], active_shot=None)

Bases: unreal.StructBase

Frame snapshot information for a level sequence

C++ Source:

  • Module: LevelSequence

  • File: LevelSequencePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_shot (LevelSequence): [Read-Only] Active Shot

  • camera_component (CameraComponent): [Read-Only] Camera Component

  • current_shot_local_time (QualifiedTime): [Read-Only] Current Shot Local Time

  • current_shot_name (str): [Read-Only] Current Shot Name

  • current_shot_source_time (QualifiedTime): [Read-Only] Current Shot Source Time

  • master_name (str): [Read-Only] Master Name

  • master_time (QualifiedTime): [Read-Only] Master Time

  • settings (LevelSequenceSnapshotSettings): [Read-Only] Settings

  • source_time (QualifiedTime): [Read-Only] Source Time

  • source_timecode (str): [Read-Only] Source Timecode

property active_shot

[Read-Only] Active Shot

Type

(LevelSequence)

property camera_component

[Read-Only] Camera Component

Type

(CameraComponent)

property current_shot_local_time

[Read-Only] Current Shot Local Time

Type

(QualifiedTime)

property current_shot_name

[Read-Only] Current Shot Name

Type

(str)

property current_shot_source_time

[Read-Only] Current Shot Source Time

Type

(QualifiedTime)

property master_name

[Read-Only] Master Name

Type

(str)

property master_time

[Read-Only] Master Time

Type

(QualifiedTime)

property settings

[Read-Only] Settings

Type

(LevelSequenceSnapshotSettings)

property source_time

[Read-Only] Source Time

Type

(QualifiedTime)

property source_timecode

[Read-Only] Source Timecode

Type

(str)