unreal.LevelSequencePlayerSnapshot
¶
- class unreal.LevelSequencePlayerSnapshot(master_name='', master_time=[[0], [24, 1], 0.0], source_time=[[0], [24, 1], 0.0], current_shot_name='', current_shot_local_time=[[0], [24, 1], 0.0], current_shot_source_time=[[0], [24, 1], 0.0], source_timecode='', camera_component=None, settings=[4, [30, 1]], active_shot=None)¶
Bases:
unreal.StructBase
Frame snapshot information for a level sequence
C++ Source:
Module: LevelSequence
File: LevelSequencePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
active_shot
(LevelSequence): [Read-Only] Active Shotcamera_component
(CameraComponent): [Read-Only] Camera Componentcurrent_shot_local_time
(QualifiedTime): [Read-Only] Current Shot Local Timecurrent_shot_name
(str): [Read-Only] Current Shot Namecurrent_shot_source_time
(QualifiedTime): [Read-Only] Current Shot Source Timemaster_name
(str): [Read-Only] Master Namemaster_time
(QualifiedTime): [Read-Only] Master Timesettings
(LevelSequenceSnapshotSettings): [Read-Only] Settingssource_time
(QualifiedTime): [Read-Only] Source Timesource_timecode
(str): [Read-Only] Source Timecode
- property active_shot¶
[Read-Only] Active Shot
- Type
- property camera_component¶
[Read-Only] Camera Component
- Type
- property current_shot_local_time¶
[Read-Only] Current Shot Local Time
- Type
- property current_shot_source_time¶
[Read-Only] Current Shot Source Time
- Type
- property master_time¶
[Read-Only] Master Time
- Type
- property settings¶
[Read-Only] Settings
- property source_time¶
[Read-Only] Source Time
- Type