unreal.LevelVisibilityDirtyMode

class unreal.LevelVisibilityDirtyMode

Bases: unreal.EnumBase

ELevel Visibility Dirty Mode

C++ Source:

  • Module: UnrealEd

  • File: EditorLevelUtils.h

DONT_MODIFY

Use when code is causing the visibility change.

Type

1

MODIFY_ON_CHANGE

Use when the user is causing the visibility change. Will update transaction state and mark the package dirty.

Type

0