unreal.LevelVisibilityDirtyMode
¶
- class unreal.LevelVisibilityDirtyMode¶
Bases:
unreal.EnumBase
ELevel Visibility Dirty Mode
C++ Source:
Module: UnrealEd
File: EditorLevelUtils.h
- DONT_MODIFY¶
Use when code is causing the visibility change.
- Type
1
- MODIFY_ON_CHANGE¶
Use when the user is causing the visibility change. Will update transaction state and mark the package dirty.
- Type
0