unreal.LightPropagationVolumeBlendable
¶
- class unreal.LightPropagationVolumeBlendable(outer=None, name='None')¶
Bases:
unreal.Object
BlueprintType to make the object spawnable in blueprint
C++ Source:
Plugin: LightPropagationVolume
Module: LightPropagationVolumeRuntime
File: LightPropagationVolumeBlendable.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_weight
(float): [Read-Write] 0:no effect, 1:full effectsettings
(LightPropagationVolumeSettings): [Read-Write] Settings
- property settings¶
[Read-Write] Settings