class unreal.LightmassMaterialInterfaceSettings

Bases: unreal.StructBase

UMaterial interface settings for Lightmass

C++ Source:

  • Module: Engine

  • File: MaterialInterface.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cast_shadow_as_masked (bool): [Read-Write] If true, forces translucency to cast static shadows as if the material were masked.

  • diffuse_boost (float): [Read-Write] Scales the diffuse contribution of this material to static lighting.

  • export_resolution_scale (float): [Read-Write] Scales the resolution that this material’s attributes were exported at. This is useful for increasing material resolution when details are needed.