unreal.LinearTimecodeComponent

class unreal.LinearTimecodeComponent(outer=None, name='None')

Bases: unreal.SceneComponent

Implements a Linear timecode decoder.

C++ Source:

  • Plugin: LinearTimecode

  • Module: LinearTimecode

  • File: LinearTimecodeComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_location (bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parent

  • absolute_rotation (bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parent

  • absolute_scale (bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parent

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • detail_mode (DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.

  • drop_timecode (DropTimecode): [Read-Write] Drop Timecode

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • hidden_in_game (bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • media_player (MediaPlayer): [Read-Write] The media player asset associated with this component.

  • mobility (ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • on_timecode_change (OnTimecodeChange): [Read-Write] Called when the timecode changes

  • physics_volume_changed_delegate (PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • relative_location (Vector): [Read-Write] Location of the component relative to its parent

  • relative_rotation (Rotator): [Read-Write] Rotation of the component relative to its parent

  • relative_scale3d (Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • should_update_physics_volume (bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()

  • use_attach_parent_bound (bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.

  • visible (bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.

property drop_timecode

[Read-Only] Drop Timecode

Type

(DropTimecode)

get_drop_frame_number()int32

Get the Frame Number

Returns

Frame Number

Return type

int32

classmethod get_drop_time_code_frame_number(timecode)int32

Convert a drop timecode into a frame number

Parameters

timecode (DropTimecode) – Used to access the framerate, and drop flag

Returns

frame_number (int32): returned calculated frame number

Return type

int32

property media_player

[Read-Write] The media player asset associated with this component.

Type

(MediaPlayer)

property on_timecode_change

[Read-Write] Called when the timecode changes

Type

(OnTimecodeChange)

classmethod set_drop_timecode_frame_number(timecode, frame_number)DropTimecode

Convert frame number into a drop timecode

Parameters
  • timecode (DropTimecode) – used to access the framerate, and drop flag

  • frame_number (int32) – Frame number to set in the returned timecode

Returns

out_timecode (DropTimecode): Returned drop timecode

Return type

DropTimecode