unreal.LiveLinkCameraController

class unreal.LiveLinkCameraController(outer=None, name='None')

Bases: unreal.LiveLinkControllerBase

Live Link Camera Controller

C++ Source:

  • Plugin: LiveLinkCamera

  • Module: LiveLinkCamera

  • File: LiveLinkCameraController.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_nodal_offset (bool): [Read-Write] Apply nodal offset from lens file if enabled

  • lens_file_picker (LensFilePicker): [Read-Write] Asset containing encoder and fiz mapping

  • overscan_multiplier (float): [Read-Write] The percentage of the computed overscan that should be applied to the target camera

  • scale_overscan (bool): [Read-Write] Whether to scale the computed overscan by the overscan percentage

  • should_update_visual_component_on_change (bool): [Read-Write] Whether to refresh frustum drawing on value change

  • update_flags (LiveLinkCameraControllerUpdateFlags): [Read-Write] Used to control which data from LiveLink is actually applied to camera

  • use_camera_range (bool): [Read-Write] Should LiveLink inputs be remapped (i.e normalized to physical units) using camera component range

property apply_nodal_offset

[Read-Only] Apply nodal offset from lens file if enabled

Type

(bool)

property overscan_multiplier

[Read-Write] The percentage of the computed overscan that should be applied to the target camera

Type

(float)

property scale_overscan

[Read-Write] Whether to scale the computed overscan by the overscan percentage

Type

(bool)