unreal.LiveLinkCameraController
¶
- class unreal.LiveLinkCameraController(outer=None, name='None')¶
Bases:
unreal.LiveLinkControllerBase
Live Link Camera Controller
C++ Source:
Plugin: LiveLinkCamera
Module: LiveLinkCamera
File: LiveLinkCameraController.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_nodal_offset
(bool): [Read-Write] Apply nodal offset from lens file if enabledlens_file_picker
(LensFilePicker): [Read-Write] Asset containing encoder and fiz mappingoverscan_multiplier
(float): [Read-Write] The percentage of the computed overscan that should be applied to the target camerascale_overscan
(bool): [Read-Write] Whether to scale the computed overscan by the overscan percentageshould_update_visual_component_on_change
(bool): [Read-Write] Whether to refresh frustum drawing on value changeupdate_flags
(LiveLinkCameraControllerUpdateFlags): [Read-Write] Used to control which data from LiveLink is actually applied to camerause_camera_range
(bool): [Read-Write] Should LiveLink inputs be remapped (i.e normalized to physical units) using camera component range