unreal.LiveLinkLightFrameData
¶
- class unreal.LiveLinkLightFrameData(meta_data=[{}, [[0], [24, 1], 0.0]], property_values=[], transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], temperature=6500.0, intensity=3.141593, light_color=[255, 255, 255, 255], inner_cone_angle=0.0, outer_cone_angle=44.0, attenuation_radius=1000.0, source_radius=0.0, soft_source_radius=0.0, source_length=0.0)¶
Bases:
unreal.LiveLinkTransformFrameData
Dynamic data for light.
C++ Source:
Module: LiveLinkInterface
File: LiveLinkLightTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation_radius
(float): [Read-Write] Light visible influence. Works for Pointlight and Spotlight.inner_cone_angle
(float): [Read-Write] Inner cone angle in degrees for a Spotlight.intensity
(float): [Read-Write] Total energy that the light emits in lux.light_color
(Color): [Read-Write] Filter color of the light.meta_data
(LiveLinkMetaData): [Read-Write] Frame’s metadata.outer_cone_angle
(float): [Read-Write] Outer cone angle in degrees for a Spotlight.property_values
(Array(float)): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.soft_source_radius
(float): [Read-Write] Soft radius of light source shape. Works for Pointlight and Spotlight.source_length
(float): [Read-Write] Length of light source shape. Works for Pointlight and Spotlight.source_radius
(float): [Read-Write] Radius of light source shape. Works for Pointlight and Spotlight.temperature
(float): [Read-Write] Color temperature in Kelvin of the blackbody illuminanttransform
(Transform): [Read-Write] Transform of the frameworld_time
(LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.
- property attenuation_radius¶
[Read-Write] Light visible influence. Works for Pointlight and Spotlight.
- Type
(float)
- property soft_source_radius¶
[Read-Write] Soft radius of light source shape. Works for Pointlight and Spotlight.
- Type
(float)
- property source_length¶
[Read-Write] Length of light source shape. Works for Pointlight and Spotlight.
- Type
(float)