unreal.LiveLinkRemapAsset

class unreal.LiveLinkRemapAsset(outer=None, name='None')

Bases: unreal.LiveLinkRetargetAsset

Remap asset for data coming from Live Link. Allows simple application of bone transforms into current pose based on name remapping only

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLink

  • File: LiveLinkRemapAsset.h

get_remapped_bone_name(bone_name)Name

Blueprint Implementable function for getting a remapped bone name from the original

Parameters

bone_name (Name) –

Returns

Return type

Name

get_remapped_curve_name(curve_name)Name

Blueprint Implementable function for getting a remapped curve name from the original

Parameters

curve_name (Name) –

Returns

Return type

Name

remap_curve_elements(curve_items)

Blueprint Implementable function for remapping, adding or otherwise modifying the curve element data from Live Link. This is run after GetRemappedCurveName

Parameters

curve_items (Map(Name, float)) –

Returns

curve_items (Map(Name, float)):

Return type

Map(Name, float)