unreal.LiveLinkSkeletonStaticData
¶
- class unreal.LiveLinkSkeletonStaticData(property_names=[], bone_names=[], bone_parents=[])¶
Bases:
unreal.LiveLinkBaseStaticData
Static data for Animation purposes. Contains data about bones that shouldn’t change every frame.
C++ Source:
Module: LiveLinkInterface
File: LiveLinkAnimationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_names
(Array(Name)): [Read-Write] Names of each bone in the skeletonbone_parents
(Array(int32)): [Read-Write] Parent Indices: For each bone it specifies the index of its parentproperty_names
(Array(Name)): [Read-Write] Names for each curve values that will be sent for each frame