class unreal.LiveLinkSourceSettings(outer=None, name='None')

Bases: unreal.Object

Base class for live link source settings (can be replaced by sources themselves)

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkSourceSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • buffer_settings (LiveLinkSourceBufferManagementSettings): [Read-Write] How the frame buffers are managed.

  • connection_string (str): [Read-Write] Connection information that is needed by the factory to recreate the source from a preset.

  • factory (type(Class)): [Read-Only] Factory used to create the source.

  • mode (LiveLinkSourceMode): [Read-Write] The the subject how to create the frame snapshot. note: A client may evaluate manually the subject in a different mode by using EvaluateFrameAtWorldTime or EvaluateFrameAtSceneTime.