unreal.LiveLinkSubjectKey
¶
- class unreal.LiveLinkSubjectKey(source=[], subject_name=['None'])¶
Bases:
unreal.StructBase
Structure that identifies an individual subject
C++ Source:
Module: LiveLinkInterface
File: LiveLinkTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
source
(Guid): [Read-Write] The guid for this subjects sourcesubject_name
(LiveLinkSubjectName): [Read-Write] The Name of this subject
- property subject_name¶
[Read-Only] The Name of this subject
- Type