unreal.LiveLinkSubjectProperty

class unreal.LiveLinkSubjectProperty(subject_name='None', enabled=True)

Bases: unreal.StructBase

Live Link Subject Property

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLinkSequencer

  • File: TakeRecorderLiveLinkSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled

  • subject_name (Name): [Read-Write] Subject Name

property enabled

[Read-Write] Enabled

Type

(bool)

property subject_name

[Read-Write] Subject Name

Type

(Name)