class unreal.LiveLinkSubjectSettings(outer=None, name='None')

Bases: unreal.Object

Base class for live link subject settings

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkSubjectSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_rate (FrameRate): [Read-Only] Last FrameRate estimated by the subject. If in Timecode mode, this will come directly from the QualifiedFrameTime.

  • interpolation_processor (LiveLinkFrameInterpolationProcessor): [Read-Write] The interpolation processor the subject will use.

  • pre_processors (Array(LiveLinkFramePreProcessor)): [Read-Write] List of available preprocessor the subject will use.

  • rebroadcast_subject (bool): [Read-Write] If enabled, rebroadcast this subject

  • translators (Array(LiveLinkFrameTranslator)): [Read-Write] List of available translator the subject can use.