unreal.LiveLinkTestFrameDataInternal

class unreal.LiveLinkTestFrameDataInternal(meta_data=[{}, [[0], [24, 1], 0.0]], property_values=[], single_vector=[0.0, 0.0, 0.0], single_struct=[], single_float=0.0, single_int=0, vector_array=[], struct_array=[], float_array=[], int_array=[])

Bases: unreal.LiveLinkBaseFrameData

Live Link Test Frame Data Internal

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLinkEditor

  • File: LiveLinkTest.h

Editor Properties: (see get_editor_property/set_editor_property)

  • float_array (Array(float)): [Read-Write] Float Array

  • int_array (Array(int32)): [Read-Write] Int Array

  • meta_data (LiveLinkMetaData): [Read-Write] Frame’s metadata.

  • property_values (Array(float)): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.

  • single_float (float): [Read-Write] Single Float

  • single_int (int32): [Read-Write] Single Int

  • single_struct (LiveLinkInnerTestInternal): [Read-Write] Single Struct

  • single_vector (Vector): [Read-Write] Single Vector

  • struct_array (Array(LiveLinkInnerTestInternal)): [Read-Write] Struct Array

  • vector_array (Array(Vector)): [Read-Write] Vector Array

  • world_time (LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.

property float_array

[Read-Only] Float Array

Type

(Array(float))

property int_array

[Read-Only] Int Array

Type

(Array(int32))

property single_float

[Read-Only] Single Float

Type

(float)

property single_int

[Read-Only] Single Int

Type

(int32)

property single_struct

[Read-Only] Single Struct

Type

(LiveLinkInnerTestInternal)

property single_vector

[Read-Only] Single Vector

Type

(Vector)

property struct_array

[Read-Only] Struct Array

Type

(Array(LiveLinkInnerTestInternal))

property vector_array

[Read-Only] Vector Array

Type

(Array(Vector))