- class unreal.LocalPlayer(outer=None, name='None')¶
Each player that is active on the current client has a LocalPlayer. It stays active across maps There may be several spawned in the case of splitscreen/coop. There may be 0 spawned on servers.
Editor Properties: (see get_editor_property/set_editor_property)
sent_split_join(bool): [Read-Only] set when we’ve sent a split join request