unreal.MPCDIGeometryImportData

class unreal.MPCDIGeometryImportData(width=0, height=0, vertices=[])

Bases: unreal.StructBase

MPCDIGeometry Import Data

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterShaders

  • File: MPCDIGeometryData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • height (int32): [Read-Write] Height

  • vertices (Array(Vector)): [Read-Write] Vertices

  • width (int32): [Read-Write] Width

property height

[Read-Write] Height

Type

(int32)

property vertices

[Read-Write] Vertices

Type

(Array(Vector))

property width

[Read-Write] Width

Type

(int32)