unreal.MagicLeapARPinSaveGame

class unreal.MagicLeapARPinSaveGame(outer=None, name='None')

Bases: unreal.SaveGame

Base class to save game data associated with a given pin. Inherit from this class and set it to be the PinDataClass in the MagicLeapARPinComponent to save and restore related data.

C++ Source:

  • Plugin: MagicLeapPassableWorld

  • Module: MagicLeapARPin

  • File: MagicLeapARPinTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_world_transform (Transform): [Read-Only] Component World Transform

  • pin_transform (Transform): [Read-Only] Pin Transform

  • pinned_id (Guid): [Read-Only] Pinned ID

  • should_pin_actor (bool): [Read-Only] Should Pin Actor