unreal.MagicLeapAutoPinType
¶
- class unreal.MagicLeapAutoPinType¶
Bases:
unreal.EnumBase
Modes for automatically pinning content to real-world.
C++ Source:
Plugin: MagicLeapPassableWorld
Module: MagicLeapARPin
File: MagicLeapARPinTypes.h
- ALWAYS¶
Always pin this component / owner actor automatically, without having to call PinSceneComponent() or PinActor() explicitely.
- Type
1
- NEVER¶
Never pin this component / owner actor automatically. App will control pinning and unpinning itself.
- Type
2
- ONLY_ON_DATA_RESTORATION¶
Pin this component / owner actor automatically only if it was pinned in a previous run of the app or replicated over network. App needs to call PinSceneComponent() or PinActor() to pin for the very first time.
- Type
0