unreal.MagicLeapAutoPinType

class unreal.MagicLeapAutoPinType

Bases: unreal.EnumBase

Modes for automatically pinning content to real-world.

C++ Source:

  • Plugin: MagicLeapPassableWorld

  • Module: MagicLeapARPin

  • File: MagicLeapARPinTypes.h

ALWAYS

Always pin this component / owner actor automatically, without having to call PinSceneComponent() or PinActor() explicitely.

Type

1

NEVER

Never pin this component / owner actor automatically. App will control pinning and unpinning itself.

Type

2

ONLY_ON_DATA_RESTORATION

Pin this component / owner actor automatically only if it was pinned in a previous run of the app or replicated over network. App needs to call PinSceneComponent() or PinActor() to pin for the very first time.

Type

0