unreal.MagicLeapEyeTrackingStatus
¶
- class unreal.MagicLeapEyeTrackingStatus¶
Bases:
unreal.EnumBase
EMagic Leap Eye Tracking Status
C++ Source:
Plugin: MagicLeap
Module: MagicLeapEyeTracker
File: MagicLeapEyeTrackerTypes.h
- DISABLED¶
The eyetracker is not connected to UE4 for some reason. The tracker might not be plugged in, the game window is currently running on a screen without an eyetracker or is otherwise not available.
- Type
1
- NOT_CONNECTED¶
0
- USER_NOT_PRESENT¶
Eyetracking has been disabled by the user or developer.
- Type
2
- USER_PRESENT¶
The eyetracker is running but has not yet detected a user.
- Type
3
- USER_PRESENT_AND_WATCHING_WINDOW¶
The eyetracker has detected a user and is actively tracking them. They appear not to be focusing on the game window at the moment however.
- Type
4