unreal.MagicLeapHandMesh

class unreal.MagicLeapHandMesh(data_count=0, data=[])

Bases: unreal.StructBase

Stores MLHandMeshBlock data.

C++ Source:

  • Plugin: MagicLeap

  • Module: MagicLeapHandMeshing

  • File: MagicLeapHandMeshingTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data (Array(MagicLeapHandMeshBlock)): [Read-Write] The mesh data

  • data_count (int32): [Read-Write] Number of meshes available in data

property data

[Read-Write] The mesh data

Type

(Array(MagicLeapHandMeshBlock))

property data_count

[Read-Write] Number of meshes available in data

Type

(int32)