unreal.MagicLeapImageTargetOrientation

class unreal.MagicLeapImageTargetOrientation

Bases: unreal.EnumBase

EMagic Leap Image Target Orientation

C++ Source:

  • Plugin: MagicLeap

  • Module: MagicLeapImageTracker

  • File: MagicLeapImageTrackerTypes.h

FORWARD_AXIS_AS_NORMAL

Unreal’s Forward (X) axis will be normal to image target plane, Right (Y) axis will point to the edge towards the left hand of the user facing the image (this edge is “right” for the image itself), Up (Z) axis will point to the top edge of the image.

Type

0

UP_AXIS_AS_NORMAL

Unreal’s Up (Z) axis will be normal to image target plane, Right (Y) axis will point to the edge towards the right hand of the user facing the image, Forward (X) axis will point to the top edge of the image. Matches image target orientation reported by ARKit, ARCore.

Type

1