unreal.MagicLeapImageTargetSettings
¶
- class unreal.MagicLeapImageTargetSettings(image_texture=None, name='Undefined', longer_dimension=0.0, is_stationary=False, is_enabled=True)¶
Bases:
unreal.StructBase
Magic Leap Image Target Settings
C++ Source:
Plugin: MagicLeap
Module: MagicLeapImageTracker
File: MagicLeapImageTrackerTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
image_texture
(Texture2D): [Read-Write] Image Textureis_enabled
(bool): [Read-Write] Is Enabledis_stationary
(bool): [Read-Write] Is Stationarylonger_dimension
(float): [Read-Write] Longer Dimensionname
(str): [Read-Write] Name