unreal.MagicLeapImageTargetSettings

class unreal.MagicLeapImageTargetSettings(image_texture=None, name='Undefined', longer_dimension=0.0, is_stationary=False, is_enabled=True)

Bases: unreal.StructBase

Magic Leap Image Target Settings

C++ Source:

  • Plugin: MagicLeap

  • Module: MagicLeapImageTracker

  • File: MagicLeapImageTrackerTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • image_texture (Texture2D): [Read-Write] Image Texture

  • is_enabled (bool): [Read-Write] Is Enabled

  • is_stationary (bool): [Read-Write] Is Stationary

  • longer_dimension (float): [Read-Write] Longer Dimension

  • name (str): [Read-Write] Name

property image_texture

[Read-Write] Image Texture

Type

(Texture2D)

property is_enabled

[Read-Write] Is Enabled

Type

(bool)

property is_stationary

[Read-Write] Is Stationary

Type

(bool)

property longer_dimension

[Read-Write] Longer Dimension

Type

(float)

property name

[Read-Write] Name

Type

(str)