unreal.MagicLeapMeshBlockRequest

class unreal.MagicLeapMeshBlockRequest(block_id=[], level_of_detail=MagicLeapMeshLOD.MINIMUM)

Bases: unreal.StructBase

Request structure to get the actual mesh for a block.

C++ Source:

  • Plugin: MagicLeap

  • Module: MagicLeap

  • File: MeshTrackerTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • block_id (Guid): [Read-Write] The UID to represent the block.

  • level_of_detail (MagicLeapMeshLOD): [Read-Write] The LOD level to request.

property block_id

[Read-Write] The UID to represent the block.

Type

(Guid)

property level_of_detail

[Read-Write] The LOD level to request.

Type

(MagicLeapMeshLOD)