unreal.MagicLeapMeshBlockRequest
¶
- class unreal.MagicLeapMeshBlockRequest(block_id=[], level_of_detail=MagicLeapMeshLOD.MINIMUM)¶
Bases:
unreal.StructBase
Request structure to get the actual mesh for a block.
C++ Source:
Plugin: MagicLeap
Module: MagicLeap
File: MeshTrackerTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
block_id
(Guid): [Read-Write] The UID to represent the block.level_of_detail
(MagicLeapMeshLOD): [Read-Write] The LOD level to request.
- property level_of_detail¶
[Read-Write] The LOD level to request.
- Type