unreal.MagicLeapNetworkingComponent

class unreal.MagicLeapNetworkingComponent(outer=None, name='None')

Bases: unreal.ActorComponent

Component that provides access to the Networking API functionality.

C++ Source:

  • Plugin: MagicLeapNetworking

  • Module: MagicLeapNetworking

  • File: MagicLeapNetworkingComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • connection_query_result_deleage (InternetConnectionStatusDelegateMulti): [Read-Write] Connection Query Result Deleage

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • wifi_data_query_result_delegate (WifiStatusDelegateMulti): [Read-Write] Wifi Data Query Result Delegate

property connection_query_result_deleage

[Read-Write] Connection Query Result Deleage

Type

(InternetConnectionStatusDelegateMulti)

get_wi_fi_data_async()bool

Asynchronously queries the device’s WiFi related data.

Returns

True if the async task is successfully created, false otherwise.

Return type

bool

is_internet_connected_async()bool

Asynchronously queries whether or not the internet is connected. If the delegate broadcasts that the connection is active, it means link layer is up, internet is accessible, and DNS is good.

Returns

True if the async task is successfully created, false otherwise.

Return type

bool

property wifi_data_query_result_delegate

[Read-Write] Wifi Data Query Result Delegate

Type

(WifiStatusDelegateMulti)