unreal.MappingQueryIssue
¶
- class unreal.MappingQueryIssue(issue=MappingQueryIssueFlag.NO_ISSUE, blocking_context=None, blocking_action=None)¶
Bases:
unreal.StructBase
Potential issue raised with a mapping request
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputMappingQuery.h
Editor Properties: (see get_editor_property/set_editor_property)
blocking_action
(InputAction): [Read-Write] Action within the input context that caused the blockageblocking_context
(InputMappingContext): [Read-Write] Input context that contains a blocking action bound to the queried keyissue
(MappingQueryIssueFlag): [Read-Write] Issue
- property blocking_action¶
[Read-Only] Action within the input context that caused the blockage
- Type
- property blocking_context¶
[Read-Only] Input context that contains a blocking action bound to the queried key
- Type
- property issue¶
[Read-Only] Issue
- Type