unreal.MaterialDomain
¶
- class unreal.MaterialDomain¶
Bases:
unreal.EnumBase
Defines the domain of a material.
C++ Source:
Module: Engine
File: MaterialShared.h
- MD_DEFERRED_DECAL¶
The material’s attributes describe a deferred decal, and will be mapped onto the decal’s frustum.
- Type
1
- MD_LIGHT_FUNCTION¶
The material’s attributes describe a light’s distribution.
- Type
2
- MD_POST_PROCESS¶
The material will be used in a custom post process pass.
- Type
4
- MD_SURFACE¶
The material’s attributes describe a 3d surface.
- Type
0
- MD_UI¶
The material will be used for UMG or Slate UI
- Type
5
- MD_VOLUME¶
The material’s attributes describe a 3d volume.
- Type
3