unreal.MaterialExpressionARKitPassthroughCamera
¶
- class unreal.MaterialExpressionARKitPassthroughCamera(outer=None, name='None')¶
Bases:
unreal.MaterialExpression
Implements a node sampling from the ARKit Passthrough external textures.
C++ Source:
Plugin: AppleARKit
Module: AppleARKit
File: ExternalTextureMaterialExpression.h
Editor Properties: (see get_editor_property/set_editor_property)
const_coordinate
(uint32): [Read-Write] Only used if Coordinates is not hooked updesc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).texture_type
(ARKitTextureType): [Read-Write] Texture Type