unreal.MaterialExpressionGoogleARCorePassthroughCamera

class unreal.MaterialExpressionGoogleARCorePassthroughCamera(outer=None, name='None')

Bases: unreal.MaterialExpression

Implements a node sampling from the ARCore Passthrough external texture.

C++ Source:

  • Plugin: GoogleARCore

  • Module: GoogleARCoreRendering

  • File: MaterialExpressionGoogleARCorePassthroughCamera.h

Editor Properties: (see get_editor_property/set_editor_property)

  • const_coordinate (uint32): [Read-Write] only used if Coordinates are not hooked up.

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).