unreal.MaterialExpressionHeightfieldMinMaxTexture
¶
- class unreal.MaterialExpressionHeightfieldMinMaxTexture(outer=None, name='None')¶
Bases:
unreal.MaterialExpression
Node which outputs a texture object contained in a UHeightfieldMinMaxTexture.
C++ Source:
Plugin: VirtualHeightfieldMesh
Module: VirtualHeightfieldMesh
File: HeightfieldMinMaxTextureMaterialExpression.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).min_max_texture
(HeightfieldMinMaxTexture): [Read-Write] Min Max Texturesampler_type
(MaterialSamplerType): [Read-Write] Sampler Type
- property min_max_texture¶
[Read-Write] Min Max Texture
- Type
- property sampler_type¶
[Read-Write] Sampler Type
- Type