class unreal.MaterialExpressionReflectionVectorWS(outer=None, name='None')

Bases: unreal.MaterialExpression

Material Expression Reflection Vector WS

C++ Source:

  • Module: Engine

  • File: MaterialExpressionReflectionVectorWS.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).

  • normalize_custom_world_normal (bool): [Read-Write] (true): The specified world normal will be normalized. (false): WorldNormal will just be used as is, faster but possible artifacts if normal length isn’t 1