unreal.MaterialExpressionReflectionVectorWS
¶
- class unreal.MaterialExpressionReflectionVectorWS(outer=None, name='None')¶
Bases:
unreal.MaterialExpression
Material Expression Reflection Vector WS
C++ Source:
Module: Engine
File: MaterialExpressionReflectionVectorWS.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).normalize_custom_world_normal
(bool): [Read-Write] (true): The specified world normal will be normalized. (false): WorldNormal will just be used as is, faster but possible artifacts if normal length isn’t 1