class unreal.MaterialExpressionSceneDepthWithoutWater(outer=None, name='None')

Bases: unreal.MaterialExpression

Material Expression Scene Depth Without Water

C++ Source:

  • Module: Engine

  • File: MaterialExpressionSceneDepthWithoutWater.h

Editor Properties: (see get_editor_property/set_editor_property)

  • const_input (Vector2D): [Read-Write] only used if Input is not hooked up

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).

  • fallback_depth (float): [Read-Write] Depth to fall back to in case the needed texture isn’t available on a particular platform or configuration

  • input_mode (MaterialSceneAttributeInputMode): [Read-Write] Coordinates - UV coordinates to apply to the scene depth lookup. OffsetFraction - An offset to apply to the scene depth lookup in a 2d fraction of the screen.