class unreal.MaterialExpressionSobol(outer=None, name='None')

Bases: unreal.MaterialExpression

Material Expression Sobol

C++ Source:

  • Module: Engine

  • File: MaterialExpressionSobol.h

Editor Properties: (see get_editor_property/set_editor_property)

  • const_index (uint32): [Read-Write] Sobol point number. Only used if Index is not connected.

  • const_seed (Vector2D): [Read-Write] 2D Seed for sequence randomization. Only used if Seed is not connected.

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).