unreal.MaterialExpressionSphereMask
¶
- class unreal.MaterialExpressionSphereMask(outer=None, name='None')¶
Bases:
unreal.MaterialExpression
Material Expression Sphere Mask
C++ Source:
Module: Engine
File: MaterialExpressionSphereMask.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation_radius
(float): [Read-Write] in the unit that A and B are measureddesc
(str): [Read-Write] A description that level designers can add (shows in the material editor UI).hardness_percent
(float): [Read-Write] in percent 0%=soft .. 100%=hard