class unreal.MaterialExpressionTransformPosition(outer=None, name='None')

Bases: unreal.MaterialExpression

Material Expression Transform Position

C++ Source:

  • Module: Engine

  • File: MaterialExpressionTransformPosition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] A description that level designers can add (shows in the material editor UI).

  • transform_source_type (MaterialPositionTransformSource): [Read-Write] source format of the position that will be transformed

  • transform_type (MaterialPositionTransformSource): [Read-Write] type of transform to apply to the input expression