unreal.MaterialInstanceConstant
¶
- class unreal.MaterialInstanceConstant(outer=None, name='None')¶
Bases:
unreal.MaterialInstance
Material Instances may be used to change the appearance of a material without incurring an expensive recompilation of the material. General modification of the material cannot be supported without recompilation, so the instances are limited to changing the values of predefined material parameters. The parameters are statically defined in the compiled material by a unique name, type and default value.
C++ Source:
Module: Engine
File: MaterialInstanceConstant.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data
(AssetImportData): [Read-Write] Importing data and options used for this materialasset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the assetbase_property_overrides
(MaterialInstanceBasePropertyOverrides): [Read-Write] Base Property Overridesfont_parameter_values
(Array(FontParameterValue)): [Read-Write] Font parameters.lightmass_settings
(LightmassMaterialInterfaceSettings): [Read-Write] The Lightmass settings for this object.override_subsurface_profile
(bool): [Read-Write] Defines if SubsurfaceProfile from this instance is used or it uses the parent one.parent
(MaterialInterface): [Read-Write] Parent material.phys_material
(PhysicalMaterial): [Read-Write] Physical material to use for this graphics material. Used for sounds, effects etc.phys_material_mask
(PhysicalMaterialMask): [Read-Write] Physical material mask to use for this graphics material. Used for sounds, effects etc.physical_material_map
(PhysicalMaterial): [Read-Write] Physical material map used with physical material mask, when it exists.preview_mesh
(SoftObjectPath): [Read-Write] The mesh used by the material editor to preview the material.runtime_virtual_texture_parameter_values
(Array(RuntimeVirtualTextureParameterValue)): [Read-Write] RuntimeVirtualTexture parameters.scalar_parameter_values
(Array(ScalarParameterValue)): [Read-Write] Scalar parameters.subsurface_profile
(SubsurfaceProfile): [Read-Write] SubsurfaceProfile, for Screen Space Subsurface Scatteringtexture_parameter_values
(Array(TextureParameterValue)): [Read-Write] Texture parameters.thumbnail_info
(ThumbnailInfo): [Read-Only] Information for thumbnail renderingvector_parameter_values
(Array(VectorParameterValue)): [Read-Write] Vector parameters.
- get_scalar_parameter_value(parameter_name) → float¶
Get the scalar (float) parameter value from an MIC
- get_vector_parameter_value(parameter_name) → LinearColor¶
Get the MIC vector parameter value
- Parameters
parameter_name (Name) –
- Returns
- Return type