class unreal.MaterialParameterCollection(outer=None, name='None')

Bases: unreal.Object

Asset class that contains a list of parameter names and their default values. Any number of materials can reference these parameters and get new values when the parameter values are changed.

C++ Source:

  • Module: Engine

  • File: MaterialParameterCollection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • scalar_parameters (Array(CollectionScalarParameter)): [Read-Write] Scalar Parameters

  • vector_parameters (Array(CollectionVectorParameter)): [Read-Write] Vector Parameters